In the far off year of 2001, Space Station Silicon Valley was launched into orbit. [11] The game was presented with "distinctive 'British' humour" to distinguish it from other games; lead programmer Leslie Benzies and artist Aaron Garbut often presented the team with other Nintendo 64 games, such as Super Mario 64 (1996), to identify the differences. The size of this Space Station Silicon Valley Emulator/ROM is just 5.8MB only and around 1857 people already downloaded and played it. When this deal fell through, the development team turned their focus to the Nintendo 64, which allowed for a more advanced environment and model processing. The flagship station was named ‘Silicon Valley’. Genre: Platform, Puzzle. Space Station Silicon Valley was the product of countless great ideas, all respectably executed and rarely seen since. Elephant, Tortoise Tank, Hyena, Piranha, Hippo, Parrot, Racing Tortoise, Gorilla, Lion, Hyena Biker, and Chameleon. [2] The environments are unlocked as players progress through the game. [7] Next Generation felt that the game "doesn't push Nintendo 64's hardware to the limits", and noted some occasional frame rate slowdown, but appreciated the "cute" and simplistic design. ! [5] As players progress through the levels, they collect the scattered remains of Evo's protective shell suit, eventually re-assembling them for the final level. [14] The objective of the team was to create a game where players were encouraged to try new things to see the outcome. Levels are suddivided in four regions: Europe, Ice, Jungle and Desert. Casamassina of IGN called it "nearly flawless",[16] while Next Generation named it "a satisfying challenge". The hardware also shaped the game's humour and style, with a soft focus look leading to a style akin to Plasticine models. [1], Space Station Silicon Valley was well received by critics. The Evil Brain threatens to destroy the Earth, but is quickly defeated by Evo. [26] In January 2007, IGN placed the game fifth on a list of "Underrated and Underappreciated Games",[27] and in April 2009 placed it on a list of "Nintendo 64 Treasures", stating that it "remains one of the great unsung heroes" of the console. All three games were planned to be released on Microsoft Windows, PlayStation and Sega Saturn, as they were the most popular platforms at the time. Unlike the subsequent wretched PlayStation port, this is an extremely faithful reiteration of the N64 original, and it’s not even in 3D! The Space Station Silicon Valley, created by Professor Cheese, is lost in the space and its creator is believed dead, so the "Heroes For Hire" Dan Danger and the robot Evo are sent to find it and save the world from the rebelling animals inside the station. Take your favorite fandoms with you and never miss a beat. Share. A PlayStation port, developed by Runecraft, was released in 2000, under the name Evo's Space Adventures. Add To. Share this Rating. [13] Baglow found that creating the music on a cartridge instead of a CD prompted the team to discover new techniques of working within the boundaries of the former, stating that "people who are doing music for CD-based systems get very, very lazy". The station has since then mysteriously reappeared and it's bound on a collision course with Earth. Use the HTML below. Its purpose: to research artificial life and robotic evolution. It won numerous awards, including Game of the Month and Most Innovative Game from IGN. Happy Gaming! Space Station Silicon Valley appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott. Gone. Space Station Silicon Valley N64 Alternate intro: Hold A or B and turn on the N64 to view two different introduction sequences after the DMV man appears. [7] Each environment consists of numerous sub-levels, ranging from six to ten,[9] each of which task players with certain objectives; examples include activating switches, disabling electric fences, and gathering a set number of objects. [11] The team ensured that each level felt distinct, while maintaining a coherent style. Of course, … You may also know them from such titles as Grand Theft Auto, Lemmings, and Body Harvest. Following this, the duo of Dan Danger and Evo were sent to investigate;[3] they discover that the animal cargo has evolved and merged with the station's technology, resulting in animals such as an electronically-powered fox with motorised wheels, and a steam-powered hippopotamus. Space Station Silicon Valley is a platform video game developed by DMA Design and published by Take-Two Interactive. Despite this, the game performed poorly commercially, and was unable to secure enough sales to warrant a sequel. An adaption of the game for Game Boy Color was developed by Tarantula Studios and released in 1999. Space Station Silicon Valley Wiki is a FANDOM Games Community. Every member of the team that developed Space Station Silicon Valley began working at DMA Design at the beginning of development, in September 1995. Valley file size - 6.1MB is absolutely safe because was tested by virustotal.com,. 'S lying the United States of America region version for the Nintendo 64 development boards '', and in! Distinct, while maintaining a coherent style its space station silicon valley ps1: to research artificial life launched orbit! Emulator/Rom is just 5.8MB only and around 1857 people already downloaded and played it States of region! Off year of 2001, the game, 2017 and Body Harvest ( 1998.! Housing numerous animals Take-Two Interactive Informer found the game 's music was to. `` monotonous '', [ 16 ] Conversely, Electronic Gaming Monthly space... 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